FAQ - Plugins: 3ds Max

How can I load the plugin for 3ds Max?

The RealFlow plugin for 3ds Max comes as a separate download. License holders can download the plugin from the  "Customer gateway".

Why can’t I see the RealFlow tab?

Verify that the plugin is installed correctly for your version of 3ds Max. If you have the correct version installed but still can’t see the RealFlow tab, go to the Customize Menu > Customize User Interface and check if the RealFlow tab is there. The tab should appear when clicking on the main toolbar with the right mouse button.

How can I export from 3ds Max?

Select the objects you want to export and click on the "Export to SD" icon in the RealFlow tool bar.

Why are my objects put in a wrong location when I import them to RealFlow?

It is likely that you have not applied "RESET XFORM" to all your objects in 3ds Max before exporting to an SD file. Please make sure you have applied "RESET XFORM" correctly.

What is the RealFlow workflow with 3ds Max?

To import particles, meshes or objects you should use the corresponding icons and options. To import particles, the "Particler Loader" or "RFRK_Particler" should be used. To import meshes, the "Mesh Loader" should be used. To import objects, the "SD Import" button should be used. Please see the manual for a more extensive explanation.

How can I import particles to 3ds Max?

You must have the RealFlow 3ds Max plugin installed on all the renderfarm machines. In the 3ds Max manager check Net Render and submit the work.

How can I import objects to 3ds Max?

When you have done a simulation in RealFlow, you can import the "animation.sd" to 3ds Max or you can import the individual SD files for the desired objects with the "Import SD button", or via the File > Import menu in 3ds Max.

How can I load particles from RFRK_Particler?

"RFRK_Particler" has nodes to import from RealFlow. Please see the manual to learn more about the "RFRK_Particler".

How can I blend fluids in RealFlow and 3ds Max?

If you are familiar with multi-materials in 3ds Max then please use the RealFlow melt material. Each emitter will get its own material channel and blending is stored in the mesh by default.

How does RealFlow render in a renderfarm on 3ds Max (BackBurner)?

You must have the RealFlow 3ds Max plugin installed on all the renderfarm machines. In the 3ds Max manager, check “Net Render” and submit the work.