The RealFlow Pipeline

How do RealFlow's different applications, tools and plugins work together? We created a video where you can follow the process from a simulation to a rendered finish:

 

 

RealFlow

All simulations are set up in RealFlow using the Standard License with the User Interface (UI)

RealFlow Nodes

If you want to save yourself time and free-up your GUI machine, the scene can either be split up (using RealFlow's network capabilities) or sent in its entirety to be simulated on a "Job Node" machine. Doing this allows for simulations to run in unison – meaning you do not have to sit idle while simulations are calculated, but can continue to work on the main server or variations in the GUI.

3D Platform Connectivity Plugins

Once complete, the simulation is then exported (via → connectivity plugins) to the 3D platform. You can also import your scene from your 3D platform into RealFlow so the fluids can be calculated around these objects and react accordingly. RealFlow's connectivity plugins are free of charge and can be downloaded together with your copy of RealFlow.

The RealFlow RenderKit

Once the scene is complete, it will be sent to be rendered. The → RealFlow RenderKit is an invaluable tool to help with the complex task of rendering RealFlow fluids, making the whole process easier and faster, as it allows you to mesh your particles at render time. You will need one RenderKit per machine in your render farm. The RealFlow RenderKit is free of charge and can be downloaded together with your copy of RealFlow.