Nodes - MultiJoints
MultiJoints can prevent the individual elements from separating completely:
You can define forces or distances when the connections break, enable or disable connections, achieve plasticity and deformation effects and even mimic constraints like ropes or hinges.
One of the most common applications is to connect → prefractured objects.
When a certain distance or force is reached, the connection can be released and from that moment the fragments move freely.
It is possible to connect soft bodies with rigid bodies, or just different soft bodies.
MultiJoints are not nodes in a physical sense, they are a method to connect rigid and soft bodies and cannot work with objects without → activated dynamics. The MultiJoint node can be found in the → "Object Dynamics" shelf.
Quick Start
We have created two tutorials where you will learn how to work with RealFlow's MultiJoints: