Nodes - Objects and MultiBodies
RealFlow provides predefined objects. They
are fully scalable
carry UV grid data for texturing effects.
can be easily addressed with RealFlow’s Python scripting
can be tagged as rigid or soft bodies
are able to interact with fluids, RealWave surfaces, or other dynamic objects
contribute to wet-dry maps on demand.
→ Imported objects behave in exactly the same way as RealFlow’s native bodies and even multiple formats are supported.
RealFlow Standard Objects Properties
Here is a table containing RealFlow’s objects and their most common attributes. The values are valid for scale 1.00.
Object | Surface [ m^2 ] | Volume [ l ] | Mass [ kg ] | Coll. distance |
|---|---|---|---|---|
Hemisphere | 1.49 | 36.80 | 36.80 | 0.01 |
Capsule | 1.52 | 151.11 | 151.11 | 0.01 |
Cone | 2.45 | 244.91 | 244.91 | 0.02 |
Vase | 5.87 | 285.34 | 285.34 | 0.02 |
Rocket | 3.99 | 375.04 | 375.04 | 0.02 |
Sphere | 3.08 | 505.88 | 505.88 | 0.02 |
Cylinder | 4.56 | 734.73 | 734.73 | 0.02 |
Cube | 6.00 | 1,000.00 | 1,000.00 | 0.02 |
Cube top open | 5.00 | 1,000.00 | 833.33 | 0.02 |
Torus | 19.22 | 4,540.89 | 4,540.89 | 0.02 |
Cross | 30.00 | 7,000.00 | 7,000.00 | 0.06 |
Plane | 100.00 | N/A | 55,555.56 | 0.02 |
Null | N/A | N/A | N/A | N/A |
MulitBodies
MultiBodies are internally grouped objects. This means that the MultiBody's objects are treated as a single node in the → “Nodes” and → “Relationship Editor”, but in the viewport you can see the individual objects. Typical examples are → fragmented objects or → object arrays:
You do not have access to these individual objects via a MultiBody's → "Node Params" panel – your changes will be applied to all included nodes.
The objects' basic properties are listed under File > Summary Info...
If you want to perform per-object changes right-click on the MultiBody under "Nodes" and choose → "Spreadsheet".
To learn more about MultiBodies and their features please go to → "Caronte - MultiBodies".