Nodes - RealWave

RealWave is a powerful wave simulation toolset for small to mid-range ocean surfaces with versatile features. Objects and standard particles are able to provoke waves from interactions; they can contribute to foam-maps or generate splash particles.



Quick Start

We have created several tutorials and workflow descriptions for you to get you off to a good start:

RealWave Surface Deformers

When a RealWave mesh is added you will see nothing more than a flat surface. A deformer adds structure to this surface:

  • You can add and blend as many deformers as you want with a right-click on the RealWave node. 
  • In the appearing context menu click on “Add”, and choose one of the deformers.
  • Once you have added a deformer it will be attached to the RealWave node and you have access to its settings.

 

These are the available deformer types:

RealWave Emitters

RealWave provides two specialized standard particle emitter nodes:

  • → Object Splash” creates splashes from impacting or floating objects.
  • → Crest Splash” creates white caps on top of the waves' crests.