Marble
The Marble Procedural creates a pseudo-random noise pattern that reproduces the characteristic sinusoidal patterns of marble. Useful as a color texture or in grey scale as a bump, displacement, weight map or mask texture.Â
Examples of the Marble procedural in use. To create the emitting effect (right) the procedural image was baked to a high dynamic range file, using the bake procedural tool, and used as emission texture
Marble Procedural parametersÂ
- Preset:Â Several Marble presets to choose from. Useful as an starting point to customize your own marble textures.Â
- Blending Factor: Blends percentage of the current procedural with the result of the procedurals below in the stack.Â
- Coordinates type: Chooses if the procedural will be created in object Texture coordinates or in World coordinates.Â
- Vein 1, 2 and 3: Defines the three colors used in the marble pattern. Uses black, white or grey tones when the marble is used as a mask texture.Â
- Frequency:Â Number of occurrences of the marble pattern.Â
- Detail:Â Amount of detail produced by the procedural when computing the marble. High values mean more detail, and as a consequence, more noisy results.Â
- Octaves:Â Number of noise functions used to generate the final marble pattern.Â
- Seed:Â Initial value used for the generation of random numbers computed by the marble procedural.
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The Marble procedural parameters panel
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