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Checker
Checker
The Checker Procedural generates an infinite regular chess pattern with custom control over the repetition and colors, that can be used as color texture or in grey scale as a bump, displacement, weight map or mask texture.
Examples of the Checker procedural in use, both as color texture (left) and as mask texture (middle and right)
Checker Procedural parameters
- Blending Factor: Blend percentage of the current procedural with the result of the procedurals below in the stack.
- Number of elements in U and V: Defines the number of squares in horizontal and vertical direction that compose the sample tile.
- Color 0 and 1: Defines the colors for the squares. Uses black, white or grey tones when the checker is used as a mask texture.
- Transition sharpness: Defines the sharpness/blurriness of the squares transition. Values vary from 0.0 to get a blurry transition up to 1.0 for a crisp sharp transition.
The Checker procedural parameters panel