Circle
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The Circle Procedural generates a repeatable tile pattern with a custom circle on it. The repetition of the tile and the circle radius define the coverage. Useful as a color texture or in grey scale as a bump, displacement, weight map or mask texture.Â
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Examples of the Circle procedural in use, both as color texture (left), displacement (middle) and as mask texture (right)Â
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Circle Procedural parametersÂ
- Blending Factor:Â Blend percentage of the current procedural with the result of the procedurals below in the stack.Â
- Radius U and V:Â Defines the radius in horizontal and vertical of the circle regarding the tile horizontal and vertical dimensions. Defines the coverage of the circle in the tile.Â
- Transition factor:Â Defines the sharpness/blurriness of the squares transition. Values vary from 0.5 to get a blurry transition up to 1.0 for a crisp sharp transition.Â
- Circle and Background color: Defines the colors for the circles and background respectively. Use black, white or grey tones when the circle is used as a mask texture.Â
The Circle procedural parameters panel
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