Grid
The Grid Procedural generates an infinite regular grid pattern with custom control over the repetition and colors, that can be used as color texture or in grey scale as a bump, displacement, weight map or mask texture.Â
Examples of the Grid procedural in use, both as color texture (left and middle) and as mask and bump texture (right)Â
Grid Procedural parametersÂ
- Blending Factor:Â Blend percentage of the current procedural with the result of the procedurals below in the stack.Â
- Cell width and height:Â Defines the width and height of the individual cell.Â
- Horizontal lines:Â Enables the creation of horizontal lines. When disabled, only vertical lines are created.Â
- Boundary thickness V:Â Thickness of thle horizontal grid lines.Â
- Verticall lines:Â Enables the creation of vertical lines. When disabled, only horizontal lines are created.Â
- Boundary thickness U:Â Thickness of the vertical grid lines.Â
- Boundary sharpness:Â Defines the sharpness/blurriness of the boundary transition. Values vary from 0.0 to get a blurry transition up to 1.0 for a crisp sharp transition.Â
- Cell and Boundary color: Defines the colors for the boundary grid lines and the interior cells. Uses black, white or grey tones when the grid is used as a mask texture.Â