HySPH Mist Simulation
Starting point for mist is always an existing HyFLIP and splash/wet simulation. Here the simulations from → "Quick Start Tutorials - HyFLIP Fluid Simulation" and → "Quick Start Tutorials - HySPH Splash Simulation" are used.
Quick Start
Set the domain's and splash emitter's simulation state to → “Cache” (“yellow rocket”).
Other, already simulated HySPH emitters have be set to “Cache” as well.
Add a “Mist” node from the “Hybrido” shelf.
Reset the scene.
What you can see now is a bounding box with a dimension of 10 m x 10 m x 10 m. The box can be positioned and scaled with the settings under Node Params > Node or the W and R keys. Mist is
only created inside this box and it cannot leave its domain
not affected by “k” daemons.
Open the → “Mist” parameter section for further adjustments:
“Cell size” can be set independently from the domain's own → “Cell size” value.
“Solver” should be “Fast” – the results will be good enough.
“Radius threshold” is the most important parameter, because it controls the amount of foam (see below for more information).
The "Radius threshold" parameter depends on the splash particles' lifetime.
When a splash particle is created its radius is 1. Depending on the lifetime settings, the particle's radius becomes smaller over time until it reaches 0.
Lifetime is adjusted under → "Splash Dynamics" or → "Wet Dynamics".
You have to decrease these parameters in most cases, e.g. to 1.5 s ("Splash | Wet min lifetime") and 2.0 s ("Splash | Wet max lifetime").
Smaller thresholds will reduce the amount of mist.
Simulate.