Quick Start Workflows
Here you will find a collection of basic workflows for RealFlow. Here are the contents
Your First Project | Create a very basic Dyverso fluid scene | |
|---|---|---|
Relationship Editor Basics | Draw and remove connections, hubs, add scene elements | |
Right-Click and Tab Menus | Work with RealFlow's context menus | |
Drawing and Editing Splines | Draw, import, and edit splines | |
Importing SD Files | Import and unlock SD nodes, limitations, normals | |
Animation | Animation keys and curves, expressions | |
Timeline Locking | Deactivate animations, frame countdown, data export | |
Dyverso Fill Object Emitter | Learn how to fill all kinds of objects effectively with Dyverso's "Fill Object" emitter. | |
SPH Fill Object Emitter | Fill closed and open object quick with the standard particle engine's "Fill Object" emitter | |
Disabling Scene Elements | The rocket icon, cache mode | |
Hybrido Workflows | A list with links to tutorials and workflows for HyFLIP, displacement, foam, splashes, etc. | |
Moving HyFLIP Domains | Create a moving and refilling HyFLIP domain for ship scenes | |
How to Render Channel Data | Use attributes like velocity or velocity for controlling the fluid's opacity and colours | |
Daemon Falloffs: Basics | Learn how to use the falloff feature's standard parameters and settings | |
Daemon Falloffs: Curves | Draw custom falloff curves to create interesting effects | |
Adding Python Scripts | Batch scripts, simulation scripts, daemon scripts | |
Stopping Particle Emission | Volume method, stream method, particle limit, speed method | |
Calm Fluid Surfaces | Create even and calm fluid surface with Dyverso and standard particle fluids | |
Export Management | Export central, cache formats, export paths | |
Colours and Textures | Node and particle colours, show textures, OpenGL shaders | |
Parameter Maps | Control parameters with image maps | |
Colour Gradients | Define and adjust gradients | |
Interactive Meshing | Accelerate mesh refinement | |
Meshing Core and Splash | Create separate particle meshes for core and splash fluids on the fly | |
RealWave Deformers | Add and combine wave deformers. | |
Preview Creation | OpenGL and Maxwell Render previews | |
Working with IDOCs | Create, adjust, and use IDOCs | |
Using the Cache Mode | Activate the cache mode, possibilities and limitations | |
Alternative Paths | Specify different paths and drives for saving simulation data | |
Command Line Simulations | Trigger, interrupt and resume CL simulations, meshing, rendering |