bool
| SetPosition(unsigned int positionIndex, unsigned int stepIndex, const MPoint& position) |
bool
| SetPositions(unsigned int stepIndex, const float* positions) |
bool
| SetPositions(unsigned int stepIndex, const double* positions) |
bool
| SetPositions(unsigned int stepIndex, const MFloatPointArray& positions) |
bool
| SetPositions(unsigned int stepIndex, const MPointArray& positions) |
bool
| SetNormal(unsigned int normalIndex, unsigned int stepIndex, const MVector& normal) |
bool
| SetNormals(unsigned int stepIndex, const float* normals) |
bool
| SetNormals(unsigned int stepIndex, const double* normals) |
bool
| SetNormals(unsigned int stepIndex, const MFloatVectorArray& normals) |
bool
| SetNormals(unsigned int stepIndex, const MVectorArray& normals) |
bool
| SetTriangle(unsigned int triangleIndex, unsigned int posIdx0, unsigned int posIdx1, unsigned int posIdx2, unsigned int normIdx0, unsigned int normIdx1, unsigned int normIdx2) |
bool
| SetTriangles(const unsigned int* positionIndices, const unsigned int* normalIndices) |
bool
| SetTriangles(const MIntArray& positionIndices, const MIntArray& normalIndices) |
bool
| CreateUVSets(unsigned int count) |
bool
| SetTriangleUVs(unsigned int triangleIndex, unsigned int setIndex, double u0, double v0, double u1, double v1, double u2, double v2) |
bool
| SetUVs(unsigned int setIndex, const float* uvs) |
bool
| SetUVs(unsigned int setIndex, const double* uvs) |
bool
| SetUVs(unsigned int setIndex, const MFloatArray& uvs) |
bool
| SetUVs(unsigned int setIndex, const MDoubleArray& uvs) |
bool
| SetTriangleMaterial(unsigned int triangleIndex, const MaxwellMayaMaterial* material) |
bool
| SetTrianglesMaterial(unsigned int numTriangles, const unsigned int* triangleIndices, const MaxwellMayaMaterial* material) |
bool
| SetTrianglesMaterial(const MIntArray& triangleIndices, const MaxwellMayaMaterial* material) |
bool
| AddGeometryModifier(const MaxwellMayaExtensionParams* params) |
unsigned int
| GetNumPositions() const |
unsigned int
| GetNumNormals() const |
unsigned int
| GetNumTriangles() const |
unsigned int
| GetNumSteps() const |
unsigned int
| GetNumUVSets() const |
bool
| GetPosition(unsigned int positionIndex, unsigned int stepIndex, MPoint& position) const |
bool
| GetPositions(unsigned int stepIndex, MPointArray& positions) const |
bool
| GetNormal(unsigned int normalIndex, unsigned int stepIndex, MVector& normal) const |
bool
| GetNormals(unsigned int stepIndex, MVectorArray& normals) const |
bool
| GetTriangle(unsigned int triangleIndex, unsigned int& posIdx0, unsigned int& posIdx1, unsigned int& posIdx2, unsigned int& normIdx0, unsigned int& normIdx1, unsigned int& normIdx2) const |
bool
| GetTriangles(MIntArray& positionIndices, MIntArray& normalIndices) const |
bool
| GetTriangleUVs(unsigned int triangleIndex, unsigned int setIndex, double& u0, double& v0, double& u1, double& v1, double& u2, double& v2) const |
bool
| GetUVs(unsigned int setIndex, MFloatArray& uvs) const |
MaxwellMayaMaterial* | GetTriangleMaterial(unsigned int triangleIndex) |
const MaxwellMayaMaterial*
| GetTriangleMaterial(unsigned int triangleIndex) const |
| Inherited methods |