Simulation Settings
RealFlow | Cinema 4D's simulation settings are located under the "Scene" object's "Solver" tab. During your daily work you will mostly deal with "Substeps" and "Iterations":
- Substeps determine the quality of the simulation.
- More substeps mean better, more accurate results, but also longer simulation times.
- The default settings ("Auto Params") work very good in scenes without interacting objects, e.g. pure liquid or granular simulations.
- In conjunction with collision objects, the default values are normally not sufficient.
- Increase the substeps in moderate steps, e.g. by 2 or 4 until you get the desired result (valid for → Liquid - PBD, → Granular, → Viscous, → Viscoelastic, → Rigid, → Elastic)
- The → Liquid - SPH fluid type works with rather high substeps already (Min = 1, Max = 300) and here it is normally not necessary to increase the values unless you work with high "Viscosity" settings.
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Iterations are mainly relevant with "Granular", "Viscous", and "Viscoelastic" fluids, as well as the "Elastic" deformer:
- More iterations add viscosity and stiffness to the materials mentioned above, so be careful with high values (approx. greater than 50 or 75).
- Iterations are applied per substep: if you increase the number of substeps you will always get more viscosity/stiffness. Decrease iterations if necessary.
- If you encounter "popping" particles with "Liquid-PBD" and fluid-object interaction then it often helps to increase "Min Iterations", e.g. to 10 or 15.
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A few more notes:
- "Number of Threads" specifies the number of processors/cores for the simulation. With "Auto" RealFlow | Cinema 4D will always use the maximum.Â
- You will hardly see any boost in simulation time with more than 32 threads.
- "Use Geometry Velocity" is only relevant if your project contains animated objects.
- "Use GPU" activates the simulation via your graphic card. We recommend reading the → linked page for more information about what's important.