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Manual Linking
Manual Linking
RealFlow | Cinema 4D's multi-physics solver is capable of calculating interactions between different fluids, materials, and deformer:
- A RealFlow node's "Links" field is of particular importance, because it defines which scene elements will be able to interact, react on daemons, or collide with objects.
- In terms of linking, rigid and elastic deformer are treated in exactly the same way as fluids – and it is even possible to combine deformer and fluids.
- There is a simple rule: Interacting scene elements have to be connected through their "Links" fields.
Example 1
In this example, two fluid containers, A and B, are able to interact with each other and both fluids are affected by a "Gravity" daemon:
Example 2
Let's keep the setup from above, but this time we add a "k Age" daemon that will only delete particles from "Fluid_B":
Example 3
Of course, every fluid container needs its own emitter to create particles. "Fluid"_A" is attached to "Emitter_A", B to B:
Example 4
Now we also add a collision object to catch the particles. Collision objects are defined through a "Collider" tag and this tag has to be aware of the two fluid containers as well:
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