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From Zero to Render
From Zero to Render
Getting your first RealFlow | Cinema 4D running is a matter of seconds. Here is an example scene:
- Create a "Sphere" emitter from the "RealFlow" menu – the associated "Fluid" container will be added and linked automatically.
- Go to Sphere > Emission and enter the following settings marked through blue dots:
Check "Fill Sphere" and change "Speed" to 0.
- Select the "Fluid" container and set Particles > Resolution to 100.
Increasing "Resolution" creates more particles and adds detail.
- Select the "Noise Field" daemon from the plugin menu to introduce a force.
- Change Noise Field > Noise Field > Strength to 50.
A lower "Strength" decreases the amount of turbulence.
- Hit "Play" in Cinema 4D's timeline control to simulate the scene.
The particle simulation at frame 73.
If you are happy with the result, open the "Scene" object's "Cache" tab:
- Specify a "Cache Folder" and press "Cache Simulation".
Specify a cache folder (macOS or Windows) to save the particle Alembic files.
Now there are two options: 1) render the → particles as objects, e.g. spheres or 2) mesh the particles. Let's proceed with the second option:
- Create a "Mesher" object from the "RealFlow" menu and enter these values:
These settings create a rich and detailed mesh with a smooth surface.
Is the mesh Ok? If yes, open Scene > Cache again and click on "Cache Meshes" to save the mesh files.
Apply a material to the mesh and render with your favorite render engine.
The rendered result with Cinema 4D's physical render engine and motion blur.
, multiple selections available,
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