From Zero to Render

Getting your first RealFlow | Cinema 4D running is a matter of seconds. Here is an example scene:

  • Create a "Sphere" emitter from the "RealFlow" menu – the associated "Fluid" container will be added and linked automatically.
  • Go to Sphere > Emission and enter the following settings marked through blue dots:

 

Check "Fill Sphere" and change "Speed" to 0.

 

  • Select the "Fluid" container and set Particles > Resolution to 100.

 

Increasing "Resolution" creates more particles and adds detail.

 

  • Select the "Noise Field" daemon from the plugin menu to introduce a force.
  • Change Noise Field > Noise Field > Strength to 50.

 

A lower "Strength" decreases the amount of turbulence.

 

  • Hit "Play" in Cinema 4D's timeline control to simulate the scene.

 

The particle simulation at frame 73.

 

If you are happy with the result, open the "Scene" object's "Cache" tab:

  • Specify a "Cache Folder" and press "Cache Simulation".

 

Specify a cache folder (macOS or Windows) to save the particle Alembic files.

 

Now there are two options: 1) render the → particles as objects, e.g. spheres or 2) mesh the particles. Let's proceed with the second option:

  • Create a "Mesher" object from the "RealFlow" menu and enter these values:

 

These settings create a rich and detailed mesh with a smooth surface.

 

Is the mesh Ok? If yes, open Scene > Cache again and click on "Cache Meshes" to save the mesh files.

Apply a material to the mesh and render with your favorite render engine.

 

The rendered result with Cinema 4D's physical render engine and motion blur.