PM - Optimize
This section provides effective methods to reduce the number of polygons. Especially with view dependent scenes, a reduction of polygons is a perfect way to decrease render times.
Optimize
This entry provides three options:
- “No” disables any optimization.
- “Camera” depends on the current view. Areas closer to the camera have higher resolution, while distant parts show reduced quality.
- “Curvature” removes polygons in flat areas.
@ Optimize camera
Here you can select a camera for use with the “Camera” option under “Optimize”. This camera can also be animated to create a dynamic view-dependent mesh.
@ Distance
This value represents the distance between the camera and the area where the first polygons will be removed. With growing distance (= higher values) the number of polygons decreases. "@ Distance” is measured in metres.