PM - Optimize
This section provides effective methods to reduce the number of polygons. Especially with view dependent scenes, a reduction of polygons is a perfect way to decrease render times.
Optimize
This entry provides three options:
- “No” disables any optimization.
- “Curvature” removes polygons in flat areas.
- “Camera” depends on the current view. Areas closer to the camera have higher resolution, while distant parts show reduced quality.
Min Angle
The range of this parameter is between 0 and 90. Values close to
- 90 degrees will remove vertices and faces that are almost coplanar, effectively reducing the amount of faces in areas where we don't have detail
- 0 degrees will remove vertices and faces also in areas with detail changing the overall shape of the object.
Max Steps
Specify how often the optimization will be applied:
- With every step the number of vertices and faces is being decreased.
- The new vertices and faces might also be optimized further during the following steps.
Optimize camera
Here you can select a camera for use with the “Camera” option under “Optimize”. This camera can also be animated to create a dynamic view-dependent mesh.
Distance
This value represents the distance between the camera and the area where the first polygons will be removed. With growing distance (= higher values) the number of polygons decreases. "Distance” is measured in metres.