PM - Clipping
Clipping is a very effective and convenient way to reduce a mesh’s size. Whenever there are invisible parts they should be clipped. We recommend using basic objects, e.g. cubes, to speed up the mesh creation process.
Clipping objects
Simply choose the desired node(s) from the node browser and position them to your needs:
- All items will be taken into consideration while clipping the mesh.
- RealFlow considers the actual shape of the object and calculates a proper mesh following the faces of the clipping object(s).
- Mesh creation time depends on the clipping objects' complexity.
InOut clipping
Your options are:
- “Inside” uses the object’s volume and everything inside it will be cut away.
- “Outside” clipping deletes all polygons outside the used node.
Camera clipping
This option needs a → camera and cuts away everything that is outside the adjusted field of view.
@ Clipping Camera
Here you specify the camera object you want to use for clipping.
Realwave clipping
If you create meshes from a RealWave's → “Particle layer” it is possible to cut away invisible parts of the mesh below the surface.