PM - Texture

Here you define how textures and channel information will mapped onto the mesh's geometry.

 

 

UVW Mapping

When set to “UV Particle”, RealFlow reads the particle's UVW coordinates and applies them to the mesh. This step is required if you want to create channel maps for visualizing attributes like velocity, pressure, etc.

Load texture

You can also apply an existing texture to visualize the mesh's UVWs.

Tiling

If you want the texture to be repeated on your mesh please activate this option.

Apply map now

Sometimes it is necessary to refresh the map, because of changes in size, tiling or fluid properties.