PL - Maxwell Render

RealFlow does not only provide a convenient method to create plain previews from the viewports, but also to render images and movies in studio quality. With FIRE you can evaluate the look of a scene together with materials and a physically correct lighting system in realtime:

Render shelf > FIRE

Please take a look at the → “Maxwell Render” chapters for more information about our built-in render engine.

 

 

Renderable

There are three options:

  • “Same as display”. If the node is visible in the viewport then it will be rendered.
  • “Yes”. The node will be visible in the preview regardless of its viewport visibility.
  • “No” hides the node regardless of its viewport visibility.
Material

Here are the menu's entries:

  • “From Node”. Maxwell will take the colour from the “Display” panel's → “Color” parameter.
  • “From File” lets load an external MXM material file.
  • Choose one of the predefined and ready-to-use materials.
@ Material File

This field is only available when “Material” is set to “From File”. With a click into the empty field you can load any valid MXM file.

@ Material shininess

This parameter is only available with “Material” set to “From Node”. Increasing this parameter creates stronger specular reflections and highlights. with very high settings you will get a mirror-like look and the original colour vanishes. Accepted values range from 0 to 100.

@ Material roughness

This parameter is only available with “Material” set to “From Node”. Higher settings will blur the specular highlights. Please avoid exaggerated settings. Accepted values range from 0 to 100.

Recalculate normals

When active the node's normals will be recalculated by Maxwell Render. With "@ Threshold angle", the mesh can be smoothed in the render.

@ Threshold angle

With higher settings, the node appears smoother, with smaller setting a faceting effect appears. The final quality depends on the node's number of polygons.