Objects - Maxwell Render
RealFlow does not only provide a convenient method to create plain previews from the viewports, but also to render images and movies in studio quality. With FIRE you can evaluate the look of a scene together with materials and a physically correct lighting system in realtime:
Render shelf > FIRE
Please take a look at the → “Maxwell Render” chapters for more information about our built-in render engine.
Renderable
There are three options:
- “Same as display”. If the node is visible in the viewport then it will be rendered.
- “Yes”. The node will be visible in the preview regardless of its viewport visibility.
- “No” hides the node regardless of its viewport visibility.
Material
Here are the menu's entries:
- “From Node”. Maxwell will take the colour from the “Node” panel's “Color” parameter.
- “From File” lets you load an external MXM material file.
- Choose one of the predefined and ready-to-use materials.
@ Material File
This field is only available when “Material” is set to “From File”. With a click into the empty field you can load any valid MXM file.
@ Material shininess
This parameter is only available with “Material” set to “From Node”. Increasing this parameter creates stronger specular reflections and highlights. with very high settings you will get a mirror-like look and the original colour vanishes. Accepted values range from 0 to 100.
@ Material roughness
This parameter is only available with “Material” set to “From Node”. Higher settings will blur the specular highlights. Please avoid exaggerated settings. Accepted values range from 0 to 100.
Recalculate normals
When active the node's normals will be recalculated by Maxwell Render and this (normally) leads to better results in conjunction with objects and MultiBodies.
@ Threshold angle
With higher settings, the node appears smoother, with smaller setting a faceting effect appears. The final quality depends on the node's number of polygons.