5.0.0.14 Release Notes
RELEASE DATE: WED, 30 OCT 2019
Maxwell Render
New Features
Nested references.
New procedural texture: Random Color.
New procedural texture: Random Uvs.
Emitter groups for Multilight.
Changes
Searching paths include 3 levels of subfolders.
Multilight intensity override decimal precision at Mxi Batch Processing tool.
Fixes
Using emixer files at MXI Batch Processing tool makes other changes to be ignored.
Noise procedural texture doesn’t use the seed.
If a texture is blended with a procedural texture and tiling is used, procedural texture uses squared tiling.
Selecting a folder on UI sets the path without a final slash.
Dropping a file on a path UI sets the file path wrong.
Crash when closing app if any field has focus.
Bad illumination patterns with high values of blur in spotlights.
Random crash using denoiser.
Switching between GPU and CPU engines at render time can make some emitters to stop working.
Slow render using custom alpha channel on 2 socket machines.
Improvements
Normals channel now shows normal and bump mapping.
UI for hi-dpi screens (4k and on).
Known Issues
Wrong data issues with TIFF images and LZW compression in Linux platforms (including Maxwell Cloud nodes).
Maxwell GPU
New Features
Additive materials.
Multi-GPU rendering.
High resolution renders supported.
Fixes
If an instance of an object has a material but the original object uses the default one, both of them use the default material.
Deleting BSDFs with FIRE-GPU “on”, makes other objects to change their material.
Object opacity clipmaps fail in some scenarios.
Ghost BSDF in combination with other BSDFs doesn’t behave as expected.
Some scenes have noisy caustics where draft CPU engine doesn’t.
Some monochrome images (i.e. TIF format) do not work properly in monochromatic maps (i.e. opacity).
“No tiling” feature on textures does not work.
Render Booleans are not interacting properly with indirect lighting rays.
Black emitter + BSDF makes FIRE to crash at stop.
FIRE-GPU can crash at material change.
Monochrome textures not being sampled properly.
Textures for opacity layers not working in emitters.
Re-enable a disabled material layer with FIRE running may crash.
Moving an emitter with FIRE running may crash.
Materials with roughness between 90 and 100 may not behave as intended.
Repeated textures are repeated on GPU memory too.
CPU memory peak on GPU copy.
Moving instances on FIRE-GPU may crash.
Changing resolution between renders may make GPU render to crash.
Multistep motion blur may have triangles disappearing
Improvements
Graphics Card driver version detection.
Known Issues
Crash when consecutive renders with different resolutions are done with multi-gpu.
Dielectrics materials don’t behave as intended on some scenes.
Some channels (alpha, material, object, position, z-buffer) may show artifacts.
Maxwell Studio
New Features
Render via Maxwell Cloud.
Render animations (from the Export animation tool) via Maxwell Cloud/Network.
Auto-save.
Open/Import V-Ray scenes (.vrscene files).
Added Linked Camera button in Fire window to connect/disconnect the Fire view to the camera movement.
Double click on a material on Resources Browser imports it to the scene.
Active view (rendering view) indicator in the 3D viewport.
Changes
Searching paths include 3 levels of subfolders.
Render and Fire CPU/GPU dropdown menus were replaced with a one-click selector.
Fire buttons were moved to the interactive preview window.
Fire Options dropmenu was replaced with settings and save buttons (right-click menu is still there).
Fixes
Some scenes crash saving MXS after render FIRE at high quality.
MXM alternative folder option is disabled at loading.
If a number with more decimals than the field precision is entered, the value changes to 1.0.
New UV channel has index 255 by default.
Maxwell Scatter: Scatter modifier guides are now pointing in the right direction (previously they were leaning towards Y=0).
FIRE crashes changing quality.
Moving instances on FIRE makes multiple objects on the way.
Changing the camera aspect ratio with FIRE-GPU “on”, corrupts image.
FIRE forces re-voxelization on object transform edit.
Improvements
UI for hi-dpi screens (4k and so).
SL and resolution indicator in FIRE window.
Improved fonts and look of the informative text in the viewports and Fire windows.
Known issues
On one machine with MacOS Catalina (10.15), Studio is crashing when minimizing the Lights panel. In general terms, we are finding more instability on Catalina; we’ll work on it.
Network
New Features
Maxwell Cloud.
Fixes
Network always render with production engine.
If the denoiser is activated on the scene, network denoiser options don’t override it.
SDK
New Features
MXS and MXI files have metadata.
Fixes
Crash editing MXI files with Simulens “on”.