5.1.1.33 Release Notes

RELEASE DATE: Thu, 16 Jul 2020

Maxwell

Changes

  • Benchwell charts sorted by benchmark.

  • Command-line parameter -extrasamplingsl accepts value “0” now to prevent some errors.

Fixes

  • The UI colors of the License Activator didn't allow seeing the different fields.

  • Denoiser process could lock Maxwell Render in “-nogui” mode when the output images are in TIF format.

  • Crash in scenes with one-light light groups and Color Multilight.

  • Re-Denoise function disregarded light changes in Multilight for Shadow denoise.

  • Maxwell on macOS got out of full-screen mode leaving a window on top.

  • Activate License... option on macOS did not launch the License Activator.

  • Maxwell didn’t close if the render failed and the denoiser was activated in “-nogui” mode.

Known Issues

  • Wrong data issues with TIFF images and LZW compression on Linux platforms (including Maxwell Cloud nodes).

  • MaxwellScatter extension removes MaxwellScatter extension from the scattered objects (if they have).

  • Benchwell stops sometimes before the benchmark test has finished. We don’t now allow uploading the results in that case.

Maxwell GPU

Improvements

  • GPU materials have been improved to better match CPU’s ones. This affects mainly materials with transmittance and glossy ones.

Fixes

  • Extra-sampling + custom alpha stopped the render at the early stages.

  • The illumination differed too much from the CPU engine in some scenes.

  • The roughness of dielectric materials did not match the CPU result.

  • Direct lightning on dielectric materials did not work as expected.

  • Anisotropy was not working for Roughness 0 materials.

  • Firefly cleanup was not working correctly.

  • Z-clip was not working on GPU.

  • The default value for the “No Tiling” option for opacity values did not match CPU one. 

  • GPU engine could crash with empty scenes.

  • Little discrepancies in channel values. 

  • Crashes could occur on fire when moving the camera during the preprocess.

Maxwell Studio

Improvements

  • Some icons have been renewed (different object types and extension icons).

Fixes

  • Crashes could occur when changing material properties while FIRE was running. 

Known Issues

  • Resources Browser widget resizing may crash Studio in some cases.

  • Studio won’t work on a remote desktop (Linux host).

MXED

Improvements

  • New buttons were added at the bottom of the layer structure of the material to ease the creation of layers, BSDFs, emitters, displacement and coatings. Also, added a button to delete components. Please, check here for more information.

  • Two new buttons were added to create a new additive shiny layer and a ghost BSDF (this one can help to create invisible emitters or to easily mask the whole material under it. Check here for more information.

Changes

  • The default preview scene changed; the previous “defaultpreview” was renamed to “checkered”, “stage1” to “defaultpreview”, and “stage2” to “ribbed”.

  • The different preview sizes changed from 25%, 50%, 100% and 150% to S, M, L and XL.

  • The Auto-update toggle button changed to something more informative and better looking.

Network

Improvements

  • Maxwell Cloud: a new button was added to force-stop the cloud render by killing the cloud machine (if the render has already stored any file to the server, it will be kept); this gives the user a tool to immediately stop consuming cloud time.

  • Maxwell Cloud: a new button was added that allows the user to easily copy the render IDs in case they need to report issues with a render in the cloud to the Support team.

  • Maxwell Cloud: the job wizard fills the Render Options panel from the MXS data. In case there is more than one MXS to be rendered, it will use the first one of the list.

  • Maxwell Cloud: message text improved on file overwrite when the user downloads the render results.

Changes

  • Removed the confusing message that appears when the user stops a Maxwell Cloud render that hasn’t reached an SL greater than 0.

Fixes

  • Random crash sending jobs to Maxwell Cloud with multiple renders on it.

Python Editor

Fixes

  • Crash running Pymaxwell Editor on macOS.

SDK

Fixes

  • Maxwell 5 macOS plugins could end up loading Maxwell 4 if it was installed.