Wrong textures could be accessed on materials in different circumstances.
Several fixes in dielectric (transparent) materials.
Bad interactions between emitters and clipmaps who could make light rays turn black (with all emitters) or generate extremely intense fireflies (IES).
The bump map and the normal map were being affected by geometry’s transformations in some situations.
Some scenes with hidden emitters rendered to black in FIRE GPU and could eventually crash. In general, this affected the scenes with hidden objects.
The GPU engine rendered black if no channels were selected (including the Render channel). This has been forced to behave as in the CPU engine and render the Render channel anyway.
The MXI file was saved twice after the render ended.
The time between SL updates eventually became extremely short.
The scenes with procedural geometry (grass, sea, etc.) did not render, even if they were hidden.
The command line option “-removegpus” didn’t work as intended.
No tiling texture option still produced tiling in the negative direction of the UV axis.
Non-coherent shading on 2 BSDFs on the same additive layer.
Maxwell crashed if Fire GPU was active when we apply a material with a coating.
A spotlight rendered with GPU could show a black hexagon in the light direction.
The CPU priority was not loaded properly from the MXS file.
Cloned objects that had blocked emitters broke the blocked emitters' behavior (the emitters could not be unblocked).
Adding or removing blocked emitters to an object was not refreshing FIRE.
Random crash starting Maxwell Studio.
When you created a new MaxwellGrass modifier, the existing ones were reset to default values.
The Studio animation tool should add padding to the output files too (image name and MXI name).
Studio move/rotate/scale gizmos didn’t highlight the active axis on mouse hover.
The hidden camera and locked camera icons were wrong.
Projection properties in the texture picker were not showing in the preview anymore.
In some cases, it was not possible to change the Field Type of the MaxwellVolumetric.
Studio could crash opening a scene when the current scene has a camera selected.
Wrong FIRE update when moving the UV set.