/
4.2.0.2 Release Notes

4.2.0.2 Release Notes

Release date: Fri, 09 Feb 2018

Maxwell Render

  • Feature: New triangle ID channel.

  • Feature: UV render channel is now multiple, with a maximum of 16 UV channels.

  • Feature: You can cycle the images on channels that are multiple (custom alpha and UV) with arrows at the sides of its selector.

  • Feature: Display channel name below channel selector.

  • Feature: New override flag on references to select Object ID behaviour from 3 modes.

  • Change: Instances of hidden objects / references are shown now.

  • Change: Type, units and default values for some Stereo and Fish lenses parameters.

  • Fixed: Paths or dependencies with special characters cause Maxwell to fail the render.

  • Fixed: Lens extension: Stereo and fish rendered always as center.

  • Fixed: Reflectance channel may be wrong on textured instances.

  • Fixed: Flip x and Flip y projection is not correct on Lat-Long and fish lenses.

  • Fixed: Neck on Lat-Long lenses.

  • Fixed: Fast multilight with simulens crashes on any change.

  • Fixed: An instance pointing to a hidden object crashes on production.

  • Fixed: Hiding all instances, makes the original object to hide too.

  • Fixed: Custom alpha channel ignores instances of mxs references.

  • Fixed: Resuming deep alpha channel crashes on some scenes.

  • Fixed: Grass extension: Instances of objects with grass inside a group have wrong grass transform.

  • Fixed: Grass extension: Instances of references of objects with grass have no grass.

  • Fixed: Render via Network button in OSX

  • Fixed: Referenced emitter materials crash Maxwell.


Maxwell GPU

  • Feature: New triangle ID channel.

  • Feature: UV channel is now multiple, with a maximum of 4 UV channels.

  • Fixed: If you have non-continuous UVs channels on an object (i.e. 0, 2, 5), crashed at render.

  • Fixed: Emitter map was sampled always on channel 0.

  • Fixed: Alpha channel was a few pixels wider than it should.

  • Fixed: Texture properties (brightness, contrast, saturation) are not applied correctly.

  • Fixed: wrong UV's index assignment to instances.

 

Maxwell Studio

  • Fixed: If you have non-continuous UVs channels on an object (i.e. 0, 2, 5), index was changed at saving (0, 1, 2) and it crashed at render.

  • Fixed: Quick double-click on fire button may make studio crash.

  • Fixed: Key shortcuts shouldn't work on blocked cameras.

  • Fixed: Issues on hide / unhide multiple selected objects with groups.

  • Fixed: Xref objects don’t hide using isolate selected option on fire.

  • Fixed: Deleting an emitter component on material with Fire running crashes Studio.

  • Fixed: Newly created instances may disappear on the viewport.

  • Fixed: Material Id is randomized on a material clone.

  • Fixed: If a reference visibility override flag is marked on a scene, when loading all flags are marked on UI.

  • Improvement: Int and double fields don’t accept letters and "Esc" key cancels edition.

  • Improvement: Randomize Id option on materials and objects.

  • Fixed: Render via Network button in OSX

  • Fixed: Faculty licenses show as unregistered when using render in viewport.

  • Improvement: Return error when the user tries to save a scene with an object with two or more UV channels with the same ID.

  • Fixed: pesky bug related to wrong dealing with UV projectors’ ChannelID's.

 

Material Editor

  • Fixed: If gallery path doesn’t end with a slash, it creates a folder for each material.

  • Fixed: Texture picker with floating preview has no size after app restart.

  • Fixed: Unload texture don’t clean procedural textures.

  • Fixed: It asks for missing textures twice.


Mx Network

  • Fixed: Connection failed if Monitor was launched before Manager on a IPv6 network.

  • Fixed: Batch renders are sent with Denoiser always activated.

  • Fixed: Error shown if the node-locked license was not named “maxwell_license.lic”


PyMaxwell Editor

  • Fixed: PyMaxwell module renamed from “pymaxwell” to “pymaxwell4”.

 

Maxwell SDK

  • Removed exclusive functions to access custom alpha channels: getAlphaCustomBuffers, getAlphaCustomBuffer, getNumberOfAlphaCustomBuffers.

  • Removed exclusive functions to access shadow channels: getShadowBuffers, getShadowBuffer, getShadowBuffer, getNumberOfShadowBuffers

  • New methods to access all channels like they are multiple: getNumSubChannels, getExtraBuffer (with subChannel index) and getExtraBuffers.

  • New methods to Know UV array idx from Id and viceversa: getUVIdxFromId, getUVIdFromIdx.


Related content

4.2.0.2 Release Notes
4.2.0.2 Release Notes
More like this
4.0.0.6 Release Notes
4.0.0.6 Release Notes
More like this
4.0.0.6 Release Notes
4.0.0.6 Release Notes
More like this
4.0.0.18 Release Notes
4.0.0.18 Release Notes
More like this
4.0.0.18 Release Notes
4.0.0.18 Release Notes
More like this
5.0.0.14 Release Notes
5.0.0.14 Release Notes
More like this