Release date: Fri, 25 Nov 2016
MAXWELL GPU
Render booleans implemented
Fixed general stability issues
Fixed specular materials were too noisy in some scenarios
Fixed wrong look of materials with more than 2 BSDFs in some scenarios
Fixed wrong look of materials with textured opacity layers
Fixed bug in materials with transmittance that could make them to look wrong
Fixed issues with object opacity
Fixed anisotropy and angle when using maps
Fixed some issues with ghost materials
Fixed some issues with clipmaps
Fixed some general shading artifacts
Error handling improved
Fixed texture interpolation was not working properly in some cases
Fixed potential crash reading old MXI files with embeded channels
Support for unicode (non ascii) characters improved
Fixed potential crash rendering scenes with disabled BSDFs
Fixed roughness channel
Fixed issues rendering instances of hidden objects
MAXWELL CPU
Color multilight uses less memory now
Fixed IES emitters were too dark when multilight was enabled
Fixed maxwell.exe was unable to start GUI without NVIDIA driver installed in windows
Token %multilight% added to output filename tokens available
NETWORK
Fixed issues with transference of MXIs from nodes to manager
Fixed issue sending preview images
STUDIO/MXED
Fixed GUI issues
Fixed scaling in all axis
Fixed issue downloading zipped materials from the gallery
Now it is possible to create persistent MXS files when launching Maxwell from Studio
Interactive engine preference added