Systems Next Limit (Unlicensed)
Release date: Fri, 25 Nov 2016
MAXWELL GPU
- Render booleans implemented
- Fixed general stability issues
- Fixed specular materials were too noisy in some scenarios
- Fixed wrong look of materials with more than 2 BSDFs in some scenarios
- Fixed wrong look of materials with textured opacity layers
- Fixed bug in materials with transmittance that could make them to look wrong
- Fixed issues with object opacity
- Fixed anisotropy and angle when using maps
- Fixed some issues with ghost materials
- Fixed some issues with clipmaps
- Fixed some general shading artifacts
- Error handling improved
- Fixed texture interpolation was not working properly in some cases
- Fixed potential crash reading old MXI files with embeded channels
- Support for unicode (non ascii) characters improved
- Fixed potential crash rendering scenes with disabled BSDFs
- Fixed roughness channel
- Fixed issues rendering instances of hidden objects
MAXWELL CPU
- Color multilight uses less memory now
- Fixed IES emitters were too dark when multilight was enabled
- Fixed maxwell.exe was unable to start GUI without NVIDIA driver installed in windows
- Token %multilight% added to output filename tokens available
NETWORK
- Fixed issues with transference of MXIs from nodes to manager
- Fixed issue sending preview images
STUDIO/MXED
- Fixed GUI issues
- Fixed scaling in all axis
- Fixed issue downloading zipped materials from the gallery
- Now it is possible to create persistent MXS files when launching Maxwell from Studio
- Interactive engine preference added
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