HyDomain - UVs Mapping
This set of parameters is used to control how the displacement maps are projected onto the fluid surface.
Mode
In RealFlow, textures are always created with a top projection method:
- “Top projection” uses the texture coordinates from the particles.
- “Top projection (Average velocity)” moves the projection plane at the fluid's speed.
- “Top projection (Distortion free)” reduces texture map distortions.
@ distortion
This parameter requires the “Top projection (Distortion free)” mode and ranges from 0.0 (no distortion) and 1.0 (maximum distortion).