HM - Texture
Here you define how textures will mapped onto the mesh's geometry.
UVW Mapping
With this parameter you can choose whether UVs should be applied to the mesh or not. If you do not want to add these coordinates, click on “None”.
Load texture
To visualize the attributes from UVW Mapping it is necessary to load a texture. This function calls the OS’s file browser and loads any grey scales or colour maps.
Texture
Toggle the texture’s visibility. The "File" option requires a previously loaded image.