MultiJoints - Forces
Here, the forces between the joints are configured. They will tell RealFlow whether the connections will break or keep the objects together.
Force max mode
Three options are available:
- With “Unlimited”, touching objects cannot become separated, no matter what happens.
- With “Constant limit” you will able to define a force when a joint should break.
- With “Depending on distance” a distance-depending force is defined that is needed to break a joint. You can define up to six distance steps.
@ Max force
Define the force which is needed to separate the objects. When the acting force is smaller than “@ Max force” the joint remains intact and the objects are pulled back. It is not always easy to find working settings, but the force-related parameters of the → “Statistics” panel give you an idea of the forces' magnitudes.
@ Distance step (D)
When active you can define forces for up to six distance points and control precisely where the joints will break. This parameter represents the length between two distance points in metres.
@ Max force at 0-5D
You can describe up to six individual forces at different distance points here. This way it is possible to define a decreasing range of forces with growing distance, force peaks, etc.
@ Max force random
The actual value will be between 0 and the given positive value. The total force is calculated this way: Total force = @ Max force + @ Max force random
Apply force factor texture
Here, you can choose any polygon object with a → texture map applied. The texture's pixel values will be multiplied with the “@ Max force” values of the corresponding joints:
- The factors range between 0 (darkest pixel) and 1 (brightest pixel).
- With a texture you can create weaker and stronger connections based on the reference map.
- This feature uses the object's UV coordinates to apply the factors.
- In many cases you can create more natural results with texture maps.