RKM - BIN Mesh
The idea behind “BIN Mesh” is to load an already existing mesh file and apply a shader or texture to it. This way you will have immediate feedback without having to create the mesh every time you start a test render. This panel is only here for legacy reasons, because it is possible to create and show a mesh directly inside your 3D program's viewport.
3DS | C4D | HOU | LWV | MYA | XSI |
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Insert BIN Mesh | Insert BIN Mesh | Insert BIN Mesh | Insert BIN Mesh | Insert BIN Mesh | Insert BIN Mesh |
BIN Mesh | BIN Mesh | BIN Mesh | BIN Mesh | BIN Mesh | BIN Mesh |
Offset | Offset | Offset | Offset | Offset | Offset |
Wait | Wait | Wait | Wait | Wait | Wait |
| Share all Frames (Team Render) |
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Insert BIN Mesh
Checking the box activates or deactivates this feature globally.
BIN Mesh
With the folder icon you can open a file browser and select/load the desired BIN mesh file. Path and the name will be shown in the field. It is also possible to type or copy/paste a path directly into this field.
Offset
As with all parameters based on file sequences, you can define a positive or negative offset.
Wait
With this function it is possible to stop the rendering process until the specified mesh file is available. This feature is very convenient, especially when you perform simulation and rendering on different computers: the simulation can still be in progress while the render process runs simultaneously.
Share all Frames (Team Render) (C4D)
With Cinema 4D R15, a dynamic download of assets is not supported, and in this case it is mandatory for the clients to download all RealFlow elements. To do this, please open the plugin, and activate this option. With R16 this limitation has been removed, and it is not necessary to use the download method.