RKD - Shader Parameters
Please note that this example has been formatted for better readability:
rfrk_displacement header:
displacement rfrk_displacement(
string filename_0 = “ “; float s_repeat_0 = 1.0; float t_repeat_0 = 1.0;
float intensity_0 = 1; float mute_0 = 0;
string filename_1 = “ “; float s_repeat_1 = 1.0; float t_repeat_1 = 1.0;
float intensity_1 = 1; float mute_1 = 0;
string filename_2 = “ “; float s_repeat_2 = 1.0; float t_repeat_2 = 1.0;
float intensity_2 = 1; float mute_2 = 0;
string filename_3 = “ “; float s_repeat_3 = 1.0; float t_repeat_3 = 1.0;
float intensity_3 = 1; float mute_3 = 0;
string filename_4 = “ “; float s_repeat_4 = 1.0; float t_repeat_4 = 1.0;
float intensity_4 = 1; float mute_4 = 0;
string filename_5 = “ “; float s_repeat_5 = 1.0; float t_repeat_5 = 1.0;
float intensity_5 = 1; float mute_5 = 0;
string filename_6 = “ “; float s_repeat_6 = 1.0; float t_repeat_6 = 1.0;
float intensity_6 = 1; float mute_6 = 0;
string filename_7 = “ “; float s_repeat_7 = 1.0; float t_repeat_7 = 1.0;
float intensity_7 = 1; float mute_7 = 0;
string filename_8 = “ “; float s_repeat_8 = 1.0; float t_repeat_8 = 1.0;
float intensity_8 = 1; float mute_8 = 0;
string filename_9 = “ “; float s_repeat_9 = 1.0; float t_repeat_9 = 1.0;
float intensity_9 = 1; float mute_9 = 0;
)