RKC - Particle Files
This plugin supports a single file sequence. If you want to load and render more sequences please add more plugin nodes. Accepted formats are VDB, ABC, RPC, BIN, and PXY files. Please note that only VDB/F3D with mist data from RealFlow simulations can be read. Other data, e.g. velocity or temperature fields from RealFlow or 3rd party source cannot be processed.
3DS | C4D | HOU | LWV | MYA | XSI |
---|---|---|---|---|---|
Path and Prefix | Path and Prefix | Path and Prefix | Path and Prefix | Path and Prefix | Path and Prefix |
Offset | Offset |
| Offset | Offset | Offset |
Field Type | Field Type | Field Type | Field Type | Field Type | Field Type |
Motion Scale | Motion Scale | Motion Scale | Motion Scale | Motion Scale | Motion Scale |
Cell Size | Cell Size | Cell Size | Cell Size | Cell Size | Cell Size |
Radius | Radius | Radius | Radius | Radius | Radius |
Radius PP | Radius PP | Radius PP | Radius PP | Radius PP | Radius PP |
Path and Prefix
Here you will see the path to the loaded particle sequence. You can either enter a path manually or open a file browser.
Offset (3DS, C4D, LWV, MYA, XSI)
This function does not just skip the entered number of frames, but shifts the entire particle file sequence. If you, for example, enter a value of 20 then the simulation's first frame appears directly at frame 20 instead of frame 0. You can enter positive and negative values.
Field Type
Two options are provided:
- “Sphere” creates a spherical volume around a particle. The size of this sphere is determined under “Radius” or – automatically – with “Radius PP”. As a result you will see a cloudy structure.
- “Trails” creates streak-like structures – similar to motion blur. The amount of blurring is controlled with “Motion Scale”. This method can increase render times drastically.
Radius
With this parameter you determine the global size of the particles in the rendered image. If you want to scale the particles based on certain channels like velocity or age please take a look at the “Particle Size” panels.
Radius PP
When you enable this feature, the radius value will be read from the loaded particle files (not available for mist). “PP” stands for “Per Particle”.