RKH - Export and Lazy Compute (C4D, LWV)
Shading and texturing generally requires several test renderings; it would be very time-consuming to create a new mesh each time you have to alter one of the material's parameters.
With very large meshes this workflow is not very economical and so “Export and Lazy Compute” can be used to write out a file without sending any data to the render engine. It is then possible to load the mesh as a proxy and choose your material settings. Working with proxy meshes is definitely the most convenient and fastest workflow method when you have to apply a large number of changes. Even if the proxy mesh only has a low resolution, this is still enough to give you an impression of how the material settings will finally influence the render quality.
C4D | LWV |
---|---|
Lazy Compute | Lazy Compute |
Alembic File | Alembic File |
Name (a) | Name |
Padding (a) | Padding |
Start/End Frame | Start/End Frame |
Offset | Offset |
Export Dir | Export Dir |
Name (b) | Name |
Padding (b) | Padding |
Use Render Range | Use Render Range |
Frame Start/End | Frame Start/End |
Frame Step | Frame Step |
Export | Export |
Lazy Compute
To enable the “Lazy Compute” feature, simply check this option.
Alembic File
Here you can specify the path to the ABC file – the file can be loaded from any directory.
Name (a)
This is the place where the name of the loaded ABC will appear.
Padding (a)
RealFlow simulation file names always contain a series of nulls – by default you can see five digits (e.g. Circle0100001). The number of nulls is defined with this parameter.
Start frame/End frame
Tell the plugin which part of a sequence you want to import.
Offset
You can also determine an offset (positive or negative frame number) for the loaded mesh with this function.
Export Dir
The “Export and Lazy Compute” feature for Cinema 4D and Lightwave allows you to export the meshes created at render time to a folder of your choice.
Name (b)
If you want to export the meshes assign a new name prefix here. The padding is defined with the same-named parameter below.
Padding (b)
RealFlow simulation file names always contain a series of nulls – by default you can see five digits (e.g. Circle0100001). The number of nulls is defined with this parameter.
Use Render Range
When this checkbox is enabled the render range is read from Cinema 4D's/Lightwave's render settings directly. If you disable it the render range can be specified with “Frame Start” and “Frame Step”.
Frame Start/Frame Stop
Both parameters are accessible when “User Render Range” is inactive. Simply define during which frames the meshes should be exported.
Frame Step
The value indicates if the meshes will be exported every frame, or every 2nd, 3rd, 4th frame etc.
Export
With a click on this button the mesh of the current frame will be exported.