RKH - Export and Lazy Compute (C4D, LWV)

Shading and texturing generally requires several test renderings; it would be very time-consuming to create a new mesh each time you have to alter one of the material's parameters. 

With very large meshes this workflow is not very economical and so “Export and Lazy Compute” can be used to write out a file without sending any data to the render engine. It is then possible to load the mesh as a proxy and choose your material settings. Working with proxy meshes is definitely the most convenient and fastest workflow method when you have to apply a large number of changes. Even if the proxy mesh only has a low resolution, this is still enough to give you an impression of how the material settings will finally influence the render quality.


C4D

LWV

Lazy Compute

Lazy Compute

Alembic File

Alembic File

Name (a)

Name

Padding (a)

Padding

Start/End Frame

Start/End Frame

Offset

Offset

Export Dir

Export Dir

Name (b)

Name

Padding (b)

Padding

Use Render Range

Use Render Range

Frame Start/End

Frame Start/End

Frame Step

Frame Step

Export

Export

Lazy Compute

To enable the “Lazy Compute” feature, simply check this option.

Alembic File

Here you can specify the path to the ABC file – the file can be loaded from any directory.

Name (a)

This is the place where the name of the loaded ABC will appear.

Padding (a)

RealFlow simulation file names always contain a series of nulls – by default you can see five digits (e.g. Circle0100001). The number of nulls is defined with this parameter.

Start frame/End frame

Tell the plugin which part of a sequence you want to import.

Offset

You can also determine an offset (positive or negative frame number) for the loaded mesh with this function.

Export Dir

The “Export and Lazy Compute” feature for Cinema 4D and Lightwave allows you to export the meshes created at render time to a folder of your choice.

Name (b)

If you want to export the meshes assign a new name prefix here. The padding is defined with the same-named parameter below.

Padding (b)

RealFlow simulation file names always contain a series of nulls – by default you can see five digits (e.g. Circle0100001). The number of nulls is defined with this parameter.

Use Render Range

When this checkbox is enabled the render range is read from Cinema 4D's/Lightwave's render settings directly. If you disable it the render range can be specified with “Frame Start” and “Frame Step”.

Frame Start/Frame Stop

Both parameters are accessible when “User Render Range” is inactive. Simply define during which frames the meshes should be exported.

Frame Step

The value indicates if the meshes will be exported every frame, or every 2nd, 3rd, 4th frame etc.

Export

With a click on this button the mesh of the current frame will be exported.