RKC - Globals
The settings, found here, are relevant for scaling.
3DS | C4D | HOU | LWV | MYA | XSI |
---|---|---|---|---|---|
Bounding Box Scale | Bounding Box Scale | Bounding Box Scale | Bounding Box Scale | Bounding Box Scale | Bounding Box Scale |
Scale | Scale | Scale | Scale | Scale | Scale |
| Share all frames (Team Render) |
Bounding Box Scale
The bounding box is not just a viewport gizmo for showing the outlines of a mist or particle simulation, but it is also a clipping box. In most cases this function becomes relevant when → “Field Type” is set to “Trails”, or when → “Radius” is very large. With a “Bounding Box Scale” of 1.0 it might happen that some parts of the volumetric cloud are simply clipped. To avoid this, increase the value. Of course, values smaller than 1.0 are accepted, too. Please note that render time increases with higher settings.
Scale
You can apply a global scale factor here. This way it is possible to change the size of a volumetric cloud easily or merge sequences from different sources.
Share all frames (Team Render) (C4D)
With Cinema 4D R15, a dynamic download of assets is not supported, and in this case it is mandatory for the clients to download all RealFlow elements. To do this, please open the plugin, and activate this option. With R16 this limitation has been removed, and it is not necessary to use the download method.