RKM - Time

This section contains parameters to control and adjust the desired frame rate.

 

3DS

C4D

HOU

LWV

MYA

XSI

Frame

Frame

Frame

Frame

Frame

Frame

Fps

Fps

Fps

Fps

Fps

Fps

Overwrite Current Frame

 

 

 

 

 

 

 

Shutter

 

 

 

Frame

The frame of your particle sequence currently displayed can be seen here.

Fps

With this parameter it is possible to synchronize the imported sequence with your project's frame rate.

Overwrite Current Frame (3DS)

With this option enabled, the current frame will not be added to the "RFRK_Mesh" procedural object during export. This is useful for retiming and warping effects, because the frame attribute can be animated.

Shutter (HOU)

This value is used to specify the shutter time of the camera and required for motion blur effects.