RKP - MultiPoint

There are cases where a particle simulation does not have a sufficient amount of particles. Especially with spray simulations, the number of particles is often not high enough to create an impression of dense spray clouds. To avoid re-simulating the entire project, the RFRK offers you an easy-to-use method to increase the number of particles: "MultiPoint".

 


3DS

C4D

HOU

LWV

MAY

XSI

Is MultiPoint

Is MultiPoint

Is MultiPoint

Is MultiPoint

Is MultiPoint

Is MultiPoint

Density

Density

Density

Density

Density

Density

Dispersion

Dispersion

Dispersion

Dispersion

Dispersion

Dispersion

Deformation

Deformation

Deformation

Deformation

Deformation

Deformation

Seed

Seed

Seed

Seed

Seed

Seed

Is MultiPoint

When you tick this checkbox the "MultiPoint" feature will be enabled.

Density

The number indicates the total amount of “MultiPoint” particles for each particle of the currently loaded particle file.

Dispersion

This is the radius in which the new particles will be created around an existing particle. Keep it close to the value under Particle Files > Sequence ... > Radius to avoid a fluffy, cotton-like appearance.

Deformation

This feature considers a particle's speed to create a stretching effect. For this purpose, the plugin adds new particles.

Seed

With varying “Seed” values the distribution of the newly created particles can be changed.