Standard Particles
Standard particle fluids are mainly used for small- or mid-scale projects. If you want to simulate huge volumes of water with splashes, foam, and bubbles, we recommend using RealFlow's → Hybrido technology. For faster simulates always consider → Dyverso.
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Basic Setup
Setting up a standard particles fluid scene requires just a few steps – the parameters are available under → "Node Params":
- Add an emitter, e.g. "Circle"; a domain node will be created automatically.
- Adjust the emitter's parameters, e.g. "Viscosity" or "Surface Tension". "Resolution" controls the number of particles.
- Add a force daemon like "Gravity" to accelerate the particles.
- Hit "Simulate".
Main Properties
Standard particles are able to
- interact with static objects, rigid and soft bodies; rigid and soft bodies show a correct buoyancy/floating behaviour
- interact with RealWave surfaces
- create wet-dry maps
- save a wide variety of channels like density, velocity, vorticity, temperature, etc.
- create a very high level of detail.
The main limitations are:
- Simulation speed
- No GPU-support
- Limited elastic, gas, and high-viscosity capabilities
- Standard particles cannot interact with Dyverso and Hybrido
Fluid Types
RealFlow's standard particle fluids provide a wide variety of different fluid types. To switch between the various types go to Emitter > Node Params > Particles > Type.
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Gas | Low-level gas solver. Does not create the typical swirling gas/smoke/fire structures. |
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Liquid | A highly accurate fluid type with a robust fluid-object interaction. |
Dumb | Ballistic particles, unable to interact. Good for massive spray effects. |
Elastics | Low-level spring-mass solver for jelly- or rubber-like substances. |
Script | Create your own fluid solver with Python scripting. |