Standard Particles

Standard particle fluids are mainly used for small- or mid-scale projects. If you want to simulate huge volumes of water with splashes, foam, and bubbles, we recommend using RealFlow's â†’ Hybrido technology. For faster simulates always consider â†’ Dyverso.

 

Basic Setup

Setting up a standard particles fluid scene requires just a few steps – the parameters are available under → "Node Params":

  • Add an emitter, e.g. "Circle"; a domain node will be created automatically.
  • Adjust the emitter's parameters, e.g. "Viscosity" or "Surface Tension". "Resolution" controls the number of particles.
  • Add a force daemon like "Gravity" to accelerate the particles.
  • Hit "Simulate".

Main Properties

Standard particles are able to

  • interact with static objects, rigid and soft bodies; rigid and soft bodies show a correct buoyancy/floating behaviour
  • interact with RealWave surfaces
  • create wet-dry maps
  • save a wide variety of channels like density, velocity, vorticity, temperature, etc.
  • create a very high level of detail.

The main limitations are:

  • Simulation speed
  • No GPU-support
  • Limited elastic, gas, and high-viscosity capabilities
  • Standard particles cannot interact with Dyverso and Hybrido

Fluid Types

RealFlow's standard particle fluids provide a wide variety of different fluid types. To switch between the various types go to Emitter > Node Params > Particles > Type.

 

GasLow-level gas solver. Does not create the typical swirling gas/smoke/fire structures.
LiquidA highly accurate fluid type with a robust fluid-object interaction.
DumbBallistic particles, unable to interact. Good for massive spray effects.
ElasticsLow-level spring-mass solver for jelly- or rubber-like substances.
ScriptCreate your own fluid solver with Python scripting.