Objects
RealFlow provides predefined objects. Go to the "Objects" shelf and click on an icon to add an object to your scene. They
are fully scalable
can be addressed with RealFlow’s Python scripting
can be tagged as rigid or soft bodies
are able to interact with fluids, RealWave surfaces, or other dynamic objects
contribute to → wet-dry maps on demand.
MultiBodies
MultiBodies are internally grouped objects. This means that the MultiBody's objects are treated as a single node, but in the viewport you can see the individual objects. Typical examples are → fragmented objects or → object arrays:
Load a SD file via Objects shelf > MultiBody.
You do not have access to these individual objects via a MultiBody's "Node Params" panel – your changes will be applied to all included nodes.
The objects' basic properties are listed under File > Summary Info...
If you want to perform per-object changes right-click on the MultiBody under "Nodes" and choose → "Spreadsheet".