Particle Meshes
RealFlow offers three different particle mesh types:
Particle Mesh (OpenVDB). Very fast, multi-threaded, based on distance fields, provides volume and edge filters.
Particle Mesh. Also known as "RenderKit Mesh", fast, multi-threaded, provides edge filters.
Particle Mesh (Legacy). Slower, single-threaded, provides edge filters and speed stretching.
All mesh types accept any available fluid source - different sources can also be mixed and combined within a single mesh:
Dyverso domains ("DY_Domain")
Hybrido emitters ("HY_Emitter")
Standard particle emitters.
Basic Workflow
The basic mode of operation is the same for the three mesh types:
Add a mesh type from the "Mesh" shelf.
Right-click on the mesh container under "Nodes":
"Insert particle source" lets you choose an emitter or domain.
"Insert all particle sources" attaches all available domains and/or emitters.Click on Mesh shelf > Build Mesh to create the mesh.
By default you see the mesh's grid structure when the mesh container is selected. To get a better, clean view of the mesh disable View > Show > Selection Highlighting.
In most cases, the first mesh will not satisfy your needs and you have to refine the settings. Particle mesh parameters are split and the
mesh part appears when you click on the mesh container itself
field part appears when you expand the mesh container and click on an emitter/domain alias.
Mesh Parameters
These settings are – amongst others – responsible for the
level of detail - smaller "Polygon size" values create more details and polygons
mesh's smoothness
borders through filters
channels, saved with the mesh.
Field Parameters
The mesh is built from spheres around the particles. The size of these spheres is controlled with the "Radius" parameter:
A good starting point is a value slightly greater than "Polygon size".
When the value is too high the meshes often look blobby or muddy. In this case, consider the mesh filters or use a smaller value.
When the value is too small the meshes look torn.
Interactive Meshing
Interactive meshing updates the mesh without clicking "Build Mesh" every time a parameter has been changed. This is a very convenient, and time-saving feature.
For a detailed workflow description please read the → "Interactive Meshing" chapter.