Daemons - k Collision
With "k Collision”, particles are destroyed when they collide with the objects. Additionally the daemon can be used to spawn particles with the collision, instead of deleting them.
All objects
With “Yes”, RealFlow takes any suitable object into consideration.
Select objects
This feature opens a node bowser to select one or more objects. The daemon's effect will be restricted to these objects.
Split
Instead of deleting the particles you can also force the daemon to create more particles at collision time. The amount of particles is specified under “@ # child”.
@ # child
Here you can define the number of child particles to be created if “Split” is set to “Yes”.