FAQ - IDOC
What is an IDOC?
IDOC stands for Independent Domain Of Computation, and refers to the nodes responsible for preparing the scene for simulation in a network of computers. By using IDOCs, users have the ability to split a scene into multiple elements that do not interact with each other, and simulate each of these elements on network computers with RealFlow Nodes.
How can I include splash, mist and foam emitters in an IDOC?
There are two ways to go about this.
- First, create a splash, foam and mist emitter. Then create an IDOC and add the emitter by clicking the "Update" button in the IDOC parameters.
- Create the splash, foam and mist emitter directly in the IDOC, using the "Splash per IDOC", "Foam per IDOC", "Bubbles per IDOC", and "Mist per IDOC" buttons in the "Nodes" icon bar under "Grid fluid elements".
What does the "Send to Job manager" button do?
"Send to Job Manager" will save the scene with all elements included in the IDOC and send it to the "Job Manager" for simulation.
Nothing happened when I clicked on the "Send to Job Manager" button. What is the reason for this behaviour?
You have to make sure that you have the "Job Manager running". Also check that the connection parameters in "Preferences" are the correct ones for the "Job Manager" you want to send the job to.
By default, particles are saved in the "$(SCENEDIR)/" particles folder. How can I make individual IDOCs folders with each emitter saved inside?
Under "Export Central", you can save the IDOC information for each emitter separately by adding the path for each particle cache to save using
"$(SCENEDIR)/$(IDOC)/particles"