Houdini plugin - Lights
Emitters are part of the material system in Maxwell Render which makes possible to mix emitters with a material. For example, if a glass material is applied to a light bulb with the emitter turned on, it will shine light on the scene just like a regular emitter. But when the emitter is turned off, it will reveal the glass bulb material. Only one emitter component per layer is allowed.
Emitter materials can be defined in three different ways:
- Color: allows users to set the Color and the Intensity of your light separately. Color can be set in RBG, HSV or XYZ scales, or correlated to a Kelvin value. Intensity (or Luminance) can be set in a number of different ways described later in this section. An IES / Eulumdat file using measured lighting data can be also specified.
- Temperature: in Kelvin degrees, the temperature of the light source determines both the color and its intensity. Colder temperatures (near 3000°K) emit reddish, low-intensity light, while higher temperatures (near 9000°K) emit blue, bright light.
- HDR image: high dynamic range image which emits light from the emitter surface. HDR, EXR or MXI formats are accepted.
Color properties
You can define different type of emitters using the following parameters.
- Type: specifies the type of the emitter.
- Area: projects light from the surface of the assigned object, so the whole geometry is working as a light source.
- IES: projection defined by an IES or Eulumdat file which contains lighting information provided by manufacturers. This is very useful if you want to use a certain light fixture from a manufacturer that also provides this information for it, but you don’t want to actually model the fixture itself.
- Spot: projects a light beam with the shape of a cone, mimicking the spotlights used by photographers and cinematographers.
- Preset: Maxwell Render provides some emitter presets of standard type light sources. These presets will change the color as well as the intensity of the emitter.
- Color Type: specifies how the light color is set:
- RGB: specifies the color of the emitted light.
- Correlated (K): specifies color as a temperature value in Kelvin. Low Kelvin temperatures are reddish, 6500°K is considered white, and higher values will produce a bluish light.
- Luminance: specifies the type of intensity of the light. There are several options to specify luminance:
- Power and Efficacy: specifies the consumed electricity (Power) of the light source, and how efficiently it converts into visible light (Efficacy). The efficacy number specifies how many lumens are emitted per watt.
- Lumen (Luminous Power): specifies the intensity in Lumens (lm) which is the SI (International System of Units) unit for luminous flux. With this option the same amount of lumens are emitted when the emitter surface is scaled. This gives the impression that the emitter is weaker from a larger area.
- Lux (Illuminance): specifies the intensity in Lux which is defined as one Lumen per square meter (lm/m^2). With this option the amount of lumens increases / decreases with the scale of the emitting surface.
- Candela (Luminous Intensity): specifies the power of the light emitted in a certain direction in Candela (Cd) which is the SI unit.
- Luminance: specifies the power of the light in Nit which is defined as one Candela per square meter (Cd/m^2)
IES projection type
- IES File: specifies the path of an .ies or .eulumdat file which describes the intensity and direction of emission of a certain light fixture.
- Intensity: specifies the intensity of the emission defined by the IES or bitmap file.
Spot projection type
- Map: if enabled projection is defined by the given image file.
- Cone Angle: defines the angular aperture of the cone.
- FallOff Angle: allows you to add an additional angle outside of the main cone, where the intensity falls softly from 100% to 0%.
- FallOff Type: adjusts the intensity falloff in the borders defined by the FallOff Angle.
- Blur: allows you to control the focus of the projection, the smaller this value, the sharper the projection will be.
Temperature properties
The temperature of emission can be chosen in Kelvin degrees (°K). This mode affects not only the color but also the intensity of the emission. A higher temperature will make the emission stronger and bluer. The color will change from red (low temperature) to orange, to yellowish, to white, and finally blue (high temperature).
HDR image properties
This option allows users to texture an emitter with a MXI / HDR / EXR image. Low dynamic range image (such as jpeg) can also be used by converting it from 8 bits to 32 bits. See the HDR Image chapter in the Maxwell Render manual for more information about this feature.
Houdini light node
The plug-in translates Houdini’s hlight node to Maxwell Render with creating the appropriate geometry and applying an emitter material to it.
Light geometry
The used parameters are summarized in the following tables:
Point light
Houdini hlight node | Maxwell light geometry |
---|---|
Type: point | Sphere with radius of 0.05 |
Line light
Houdini hlight node | Maxwell light geometry |
---|---|
Type: line | Rectangle with width of 0.05 |
Area Size X | Height |
Grid light
Houdini hlight node | Maxwell light geometry |
---|---|
Type: grid | Rectangle |
Area Size | Size |
Single Sided | Single / double sided surface |
Reverse Emission Direction | Surface normals when single sided |
Disk light
Houdini hlight node | Maxwell light geometry |
---|---|
Type: disk | Disk |
Area Size | Size |
Single Sided | Single / double sided surface |
Reverse Emission Direction | Surface normals when single sided |
Sphere light
Houdini hlight node | Maxwell light geometry |
---|---|
Type: sphere | Sphere |
Area Size X | Radius X, Z |
Area Size Y | Radius Y |
Geometry light
Houdini hlight node | Maxwell light geometry |
---|---|
Type: geometry | Emitter is assigned to the given object, when it is translated to Maxwell. |
Render Light Geometry | Hidden from Camera, Hidden from Reflections / Refractions |
Spot light
Houdini hlight node | Maxwell light geometry |
---|---|
Enable Spot Light: true | Assigns a spot type emitter to the light object. |
Type | Defines the geometry of the object as described above. |
Cone Angle | The angle from edge to edge of the spot light’s beam. |
Cone Delta | Penumbra angle: the angle from the edge of the spot light’s beam over which the intensity of the spot light falls off linearly to zero. |
Light emitter
The emitter is generated from the following parameters:
Houdini hlight node | Maxwell emitter material |
---|---|
Light Color | Color |
Light Intensity Normalize Light Intensity To Area | Intensity translated linearly in the following intervals: [0 ; 0.1] -> [0 ; 10^4] [0.1 ; 1] -> [10^4 ; 10^5] [1 ; 10] -> [10^5 ; 10^7] Set as Luminous Intensity (Candela) for:
Set as Luminance for:
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