Softimage - Version history
Version 2.7.14 - April 29th, 2013
Fixes
- emitters weren't working
Version 2.7.13 - April 25th, 2013
Changes
- added support for XSI 2014
- added support for moving the camera in FIRE
- the exporter takes into account cluster visibility
- hair radius is no longer affected by the global scale factor
- tokens such as [Project], [Time], [Frame] etc. can be used in paths passed to the plug-in (output image, HDR environment images etc.)
Fixes
- UV transforms from the image clip weren't taken into account when exporting the UV coordinates
- instances of the first model in the scene didn't get exported
- crash when closing XSI while FIRE was still open
- crash when particle instances didn't have a valid time channel
- instances disappeared from FIRE when their base object was modified
- deformation motion blur wasn't exported correctly
2.7.9 - December 17th, 2012
- added a setting on the MXS reference node which controls if the global scale affects the size of the referenced objects
- added a button for sending the scene to the Maxwell network manager in the render options panel
- added support for the skip rendered frames option
- added support for the shape instance time ICE channel
- fixed: wrong material used if two materials had the same name in two different libraries
- fixed: wrong object positions when constraints were used
- fixed: crash in scenes with many models
- fixed: pass-local render settings were not taken into account
- fixed: FIRE ignored the override material setting
2.7.6 - October 16th, 2012
- added support for custom bokeh
- added support for PXY files in the particle loader object
- added render flags on the MXS Reference and RFRK objects
- added support for the "3D RealFlow" displacement type
- fixed: the adaptive precision checkbox is disabled when the displacement type is set to anything other than on the fly
- fixed: wrong grass blade positions in the viewport if the global scale was different than 1.0
- fixed: changing color sliders didn't refresh FIRE in XSI 2013
- fixed: changing grass properties didn't refresh FIRE
- fixed: animated textures did not work when exporting MXS files through File/Export
- fixed: wrong orientation for cameras with no interest point
- fixed: wrong object positions in the render when instancing groups with ICE
- fixed: the hierarchy mode of the ICE instance shape node was not taken into account
2.7.3
- added support for grass
- maximum sequence files for RFRK mesher increased to 20
- added support for negative frame offsets in RFRK objects
- RFRK objects and MXS references can be instanced
- fixed: wrong viewport position for MXS references which had non-zero pivots
- fixed: the opaque alpha setting was not exported
- fixed: bad handling for global scale factor for MXS references
- fixed: deleted sequences were still exported to the RFRK mesher (as empty)
- fixed: crash in case any of the plug-in nodes didn't register correctly
- fixed: the MultiLight read back dialog contained wrong values after it was displayed the second time during a session 2.6.14
2.6.14
- added RFRK primitives: mesh and particlesÂ
- added support for MXS references
- set default camera shutter speed to 1/750 seconds
- fixed: image adjustments were not imported when loading a MXM file
- fixed: scene not cleared between frames when exporting an animation
- fixed: ICE strands were exported incorrectly
- fixed: animated textures did not work
2.6.9
This build is incompatible with Maxwell 2.6.0, and the previous builds are incompatible with the newly released Maxwell 2.6.10. Due to some changes in the extensions (hair, particles etc.) mixing incompatible plug-in and Maxwell versions will cause Softimage to crash on startup. Please make sure you upgrade both the plug-in and Maxwell to the latest version.
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- added model and parenting support for ICE instanced particles
- added support for ICE strands
- added support for multi-step camera motion blur
- added support for previewing embedded materials
- added FIRE script commands: MaxwellFIREOptionsCmd, MaxwellFIREStartCmd, MaxwellFIREStopCmd, MaxwellFIRERestartCmd, MaxwellFIREQualityCmd, MaxwellFIRECameraCmd
- fixed: the fresnel render channel state was not exported correctly
- fixed: previews were broken for referenced materials
- fixed: slowdown when exporting ICE particles as instances
- fixed: global scale no longer applied for ICE particles
- fixed: ICE particles didn't take into account the scale of the emitter
- fixed: incorrect export when using the instance shape node and add point node on a particle cloud
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2.6.4
- added support for ICE particle instancing
- fixed: bad root UVs for hair
2.6.3
- the UV channel index can be specified numerically in the Maxwell bitmap node, so that hair channel 1 can be used
- Maxwell object properties are updated to contain the new 2.6 attributes when opening older scenes
- the format and bit depth of the color channel is taken from the scene options, as before
- fixed: crash when unloading the plug-in
- fixed: HDR intensity was always 0
- fixed: HDR channel state was wrong
- fixed: wrong motion blur for instances
- fixed: wrong instance positions if the original mesh was transformed relative to the model
- fixed: wrong names in the displacement type dropdown
- fixed: default vector displacement scale was 0, leading to no displacement
- fixed: wrong enable/disable logic for the displacement controls
2.6.2
- added the option to embed referenced MXM materials in the exported MXS file, or to keep the file reference
- fixed: the new render options were not available in scenes saved with previous versions of the plug-in
- fixed: ground rotation wasn't exported
- fixed: using an object to specify the sun direction didn't work
2.6.1
- new motion blur system
- emitter, camera and environment changes from Multilight can be brought back to the scene
- new displacement settings
- new render options: sharpness, HDTV color space, positions and normals render channels, HDR layer state, sun settings
- hair is rendered as procedural cones
- particle systems can be rendered as procedural spheres
- the output image format and bit depth can be specified individually for each render channel
- new IES intensity parameter
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