Instances
Instances are a great way to save memory when rendering. For example, you could have 1 real object and 10,000 instances of it, Maxwell Renderâ„¢ will consume the same amount of memory at render time as if it was rendering only 1 real object. Instances are very suitable for creating vegetation, bricks, furniture or any other geometry that is repeated a lot in your scene. Not all the plug-ins support instances - please check your plug-in documentation.
One Buddha model instanced many times. The real Buddha model contains more than 300 000 polygons.
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Instances and materials
Instances inherit by default the material of the original model but each instance can also have its own material.
Working with instances in Maxwell Studio vs plug-ins
Each 3D application has its own way of creating and manipulating instances, please see the documentation for your plug-in. For Maxwell Studio please see the Working with objects and instances in Studio page.
Two important limitations in regards to instances were removed since Maxwell 2.6:
- instances can now have a displacement material
- instances can now be affected by motion blur
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