Rhino 5 - Options

The Scene Manager's Options page controls various options which affect the behavior of the plugin on a global basis; that is, they are not related to any particular document.

User Interface

OptionDescription
Show Tab TextShows or hides text on the Scene Manager tabs.
Dockable (window name)Sets whether the window in question is used as a standalone window or a Rhino dockbar.
Restore Windows On LoadSets whether or not the plugin should re-open windows which were opened at the end of the last session.
Use Custom CursorsEnabling this may cause cursor issues on some video cards; it may be fixed by disabling cursor acceleration.
Use Custom File DialogEnabling this causes the plugin to provide a file dialog which is able to show previews for MXM, MXI, etc., files. It may be useful to disable this if the files you browse are large.
Color PickerSets whether to use the Windows, Rhino, or the plugin’s custom color picker.
Decimal PrecisionSets the precision for the plugin’s numeric inputs.
UI PreferencesContains various settings related to the UI color theme.

Behavior

OptionDescription
Disable Material EnvironmentDisables the environment-mapping the plugin creates on viewport materials; it may cause problems on some video cards.
Material Environment MapThe bitmap used for viewport material environment mapping.
Ignore Linked Mxm ModePrevents any Linked Materials from reloading their linked MXMs at document-load.
Auto-update Linked MaterialsCauses Linked Materials to actively monitor their linked MXM files.
Prefer Imported MaterialsWhen geometry is imported, there may be material conflicts; this determines what action to take when Suppress Material Conflict Dialog option is enabled.
Disable Path CheckAt MXS export time, the plugin checks all texture paths; this takes some time, and it may be disabled using this option.
Ignore RDKIf the RDK is installed, it will be used. If you wish to forego its use temporarily, enable this option; it is quicker than load-protecting the RDK and restarting Rhino.

Interaction

OptionDescription
Overlay OpenGLWhen the Maxwell Fire image is shown in the viewport, this option controls whether the host application's OpenGL view is drawn transparently over the rendering Maxwell Fire image. This setting controls whether this is done when CTRL is pressed, when CTRL is not pressed, or not at all.
Auto-select MaterialsEnabling this will cause the materials of objects selected in the viewport to be selected in the plugin.
De-select All On DragWhen drag-dropping materials, you may prefer that all selected objects are de-selected first; if so, enable this option.
Verbose MessagesEnables more detailed command-line reporting.
Suppress WarningsSuppresses ‘overwrite?’ types of messages, answering them in the affirmative instead of asking.
Suppress Material Conflict DialogCauses the plugin to use the ‘Prefer Imported Materials’ option instead of asking which Materials to keep when there are conflicts during import.
Disable Update CheckThe plugin checks for newer versions and notifies you when there are; enabling this option suppresses this notification.

Material Defaults

OptionDescription
MXM ModeSets whether or not newly-created materials will have linking enabled.
Preview SceneSets which MXS preview scene should be used in new materials.
Preview ThreadsSets how many threads to use during preview-refresh.
Preview SLSets what SL (sampling level) to use in newly-created materials.
Preview Save QualitySets the save quality used in newly-created materials.

Default Output

OptionDescription
Scene NameThis is the name which will be used when Output > Name is empty.
Working FolderThis is the directory which will be used when Output > Folder is empty.
Use Document PathWhen Output > Folder and Default Output > Working Folder are empty, then this option sets whether the plugin should try to write output to the current document’s directory, or to the default plugin output directory (located in your Documents folder). When this is enabled, the plugin will prefer to write to the current document’s directory, though it may still write to the default folder when the document has not been saved yet.

Network

OptionDescription
Start Node
Determines whether to start a Network Node on this machine when exporting to the network.
Start Manager
Determines whether to start the Network Manager on this machine when exporting to the network.
Bind Node To

Specifies the IP address to which the Network Node will be bound.

Bind Monitor To

Specifies the IP address to which the Network Monitor will be bound.

Search Paths

OptionDescription
Perform Path CheckingSets whether or not the plugin should try to fix broken paths (i.e. textures, etc.) automatically.
Search Depth

Sets how many folders deep the plugin should search when attempting to locate missing files.

This feature is not intended to allow the establishment of inherently-broken workflows, in which many file references are routinely invalid. A maximum of 255 directories, total, will be searched. If MXM (or other) files with broken references are routinely used, it is recommended that they be placed together in a directory, with their textures contained either in the same directory, or a "textures" subdirectory, next to the MXM files.

To fix broken paths in a given MXM, open the file in MXED; you will be asked to locate missing textures; if all missing textures are able to be found in the same directory as the chosen texture, they will all be fixed at once, and the MXM can then be saved, storing in it the corrected paths.

Check File VersionThumbnails and preview images for textures are cached by the plugin; this means that once a large bitmap has been loaded, it need not be loaded again, and this saves much processing time. It is a problem, however, if you edit a file which has already been cached during the session – the changes will not be seen in the plugin. Enabling this option will cause the plugin to physically check whether the file version has changed each time a particular cached bitmap is accessed, updating it if the current file is newer than what is cached.
IOR Files FolderThis is the folder which will be searched first when looking for missing IOR files.
Textures Folder (1-5)These are folders which will be searched when looking for missing texture files.