Cinema - Object Properties Tag

The Object Properties tag is used to control various aspects of an object (or group of objects).

Miscellaneous


ParameterDescription
Object ID Determines the color of this object when the Object ID channel is rendered.
Opacity Allows rendering the object semi-opaque, regardless of material.
Backface MaterialSpecifies a material that will be assigned to the back of mesh faces.
BooleanWhen enabled, this object will be used to cut other geometry.
Custom Alpha Channels
Adds this object to the specified (one per line) named Custom Alpha channels.
Blocked EmittersAdd emitter objects here to exclude this object from their illumination.

Visiblity


ParameterDescription
HideCompletely hide this object in the render.
Hide from CameraHide this object from being seen directly by the camera.
Hide from Refl/RefrHide this object from reflection/refraction calculations.
Hide from GIHide this object from the global-illumination calculation.
Hide from ZClipHide this object from Maxwell's Z-Clip feature.

Geometry


ParameterDescription
Ignore Normal tagIgnores this object's Normal tag, if it has one.
Ignore Phong tagIgnores this object's Phong tag, if it has one.
Smoothing Applies post-export normals smoothing (or controls smoothing after subdivision).
Subdivision Applies render-time subdivision to the mesh.

Motion Blur


ParameterDescription
DisablePrevents this object from rendering with motion blur.
Point-levelEnables motion blur for objects which are deformed by animation.