The Object Properties tag is used to control various aspects of an object (or group of objects).
Miscellaneous
| Parameter | Description |
|---|
| Object ID | Determines the color of this object when the Object ID channel is rendered. |
| Opacity | Allows rendering the object semi-opaque, regardless of material. |
| Backface Material | Specifies a material that will be assigned to the back of mesh faces. |
| Boolean | When enabled, this object will be used to cut other geometry. |
Custom Alpha Channels
| Adds this object to the specified (one per line) named Custom Alpha channels. |
| Blocked Emitters | Add emitter objects here to exclude this object from their illumination. |
Visiblity
| Parameter | Description |
|---|
| Hide | Completely hide this object in the render. |
| Hide from Camera | Hide this object from being seen directly by the camera. |
| Hide from Refl/Refr | Hide this object from reflection/refraction calculations. |
| Hide from GI | Hide this object from the global-illumination calculation. |
| Hide from ZClip | Hide this object from Maxwell's Z-Clip feature. |
Geometry
| Parameter | Description |
|---|
| Ignore Normal tag | Ignores this object's Normal tag, if it has one. |
| Ignore Phong tag | Ignores this object's Phong tag, if it has one. |
| Smoothing | Applies post-export normals smoothing (or controls smoothing after subdivision). |
| Subdivision | Applies render-time subdivision to the mesh. |
Motion Blur
| Parameter | Description |
|---|
| Disable | Prevents this object from rendering with motion blur. |
| Point-level | Enables motion blur for objects which are deformed by animation. |