LW - RF SD Animation
Animation data is applied to an object by the "RF SD Animation" displacement plugin. It is added automatically when the SD file is loaded in the "Next Limit Plugin Manager" master plugin. It can also be added manually:
- Select an object.
- Press p to open the object properties window.
- Select "Deform"Â tab.
- Add the "RF SD Animation"Â displacement plugin.
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How to add the "RF SD Animation" plugin to an object.
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The SD file has to contain the object with the same name to load the animation. Start and end frames are set automatically after a correct file path is given. Later this can be changed, so the plugin will animate the object inside the specified interval. The animation sequence can be shifted, the current frame can be locked, and also the whole sequence can be inverted. Keys can be added for each frame of the animation with the "Create Motion Keys" button. If keys are added to the motion of the object then they can be modified. Parameter changes of the plugin will only be considered when the keys are re-created. Added keys can be removed for the selected frame range with the "Delete Motion Keys" button. Without keys, the plugin reads the SD file on the fly and the animation is static.
The plugin parameters are:
- "SD File" specifies the path of the SD file which contains the object.
- "Start Frame" and "End Frame" define the start and end frames of the animation.
- "Offset" is used to shift the animation.
- "Lock Last Frame" keeps the last imported frame displayed.
- "Lock Current Frame" keeps the current frame displayed.
- "Invert Sequence" inverts the animation.
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RF SD Animation plug-in parameters.
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RealWave meshes can be imported as SD file as well. The workflow is exactly the same as with objects:
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