3DS - RealFlow Particles and PFlow
Three RealFlow operators have been implemented for the "Particle Flow" system so that particles simulated in RF can be manipulated using the full power of PFlow in 3ds Max. A "Standard Flow" implies having only five operators defined within the PFlow System:
- RealFlowFileBirth
- RealFlowFileUpdate
- RealFlowDeathTest
- Shape
- Display.Â
The image below shows the "Standard Flow" when using RealFlow as an emitter. This flow can be created manually by the user by placing a "PF_Source" node in the scene and replacing the default "Birth" operator with an instance of "RealFlowFileBirth". To update the particle positions, place the "RealFlowFileUpdate" operator in the event container. The "RealFlowDeathTest" operator is needed to get rid of particles marked dead by the "RealFlowFileUpdate" operator.
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A "Standard Flow".
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