3DS - RealWave Import

In this tutorial we will be importing a RealWave object into 3ds Max.

 

 

  • Start RealFlow, create a RealWave object and a new cube object. Move the cube above the RealWave object. Add a "Gravity" daemon.
  • Select the cube object and on the “Node rollup” set “Dynamics” to "Active rigid body".
  • Simulate 100 frames.
  • Start 3ds Max and import the “realwave01.sd” by pressing the "SD Import" toolbar button shown below. The object will be black when seen from above:

 

The RealWave object.

 

  • The RealWave object is black because its normals are pointing the wrong way. Select the object and go to the "Modify" tab. Enable the “Invert Normals” checkbox.

 

RealWave object properties.

 

  • The object should render correctly now.

 

RealWave object, imported in 3dsMax.