3DS - RealWave Import
In this tutorial we will be importing a RealWave object into 3ds Max.
- Start RealFlow, create a RealWave object and a new cube object. Move the cube above the RealWave object. Add a "Gravity" daemon.
- Select the cube object and on the “Node rollup” set “Dynamics” to "Active rigid body".
- Simulate 100 frames.
- Start 3ds Max and import the “realwave01.sd” by pressing the "SD Import" toolbar button shown below. The object will be black when seen from above:
The RealWave object.
- The RealWave object is black because its normals are pointing the wrong way. Select the object and go to the "Modify" tab. Enable the “Invert Normals” checkbox.
RealWave object properties.
- The object should render correctly now.